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Playing a 5.1 surround clip bound to "worldspace" in VR?

Recently i got a multi channel clip that contains sounds coming from different directions.
However i want to place this audio in my level in such a way that if you were to hear a sound behind you, and you turn around you’d now hear the sound coming from the front.

Is this possible in Unreal without having to “tear apart” the audio clip’s channels into individual audio sources?
Also are there any good guides for using localised sounds for (headsetwearing) VR purposes?