' Playground - FREE Destructible Construction System - WIP

I’ll make a Repository on GitHub eventually
I like the idea of others contributing. But I don’t want to make this too much of a teamwork with allocated tasks, fixed goals etc.

Saw your android project a while ago. Hope you’re still on it cuz i like the idea alot :>

About the landscape:
Both.
First I get the nearst Vert. With a timed Event it loops through all affected Vertices and set its new Z Value.
While the timed Event is Active Iexecute “UpdateMeshSection” after each loop.
“CalculateTangents for Mesh” is very slow so its only executed once when Sculpt Key is released.

About imported mesh:
If its a Plane Mesh you can use Line Traces to get the height. Its not possible to access the Vertices of a StaticMesh with just Bps though.
But there is a function in Rama’s Victory Plugin that does just that. I haven’t used it but its theoretically possible to copy it with a ProceduralMesh and manipulate it.

Have a look in this Thread. Many helpful infos, especially if you can code, which I can’t ^^

I just saw a Picture of the Climbing System from the marketplace and was shocked. It was ridiculous.
My Bp Setup is far far away of being that complicated. I tend to do things apart from each other so the work seperatly with minor tweaks :>