I tried using player id. I can print it and I get the correct player id if I assume the id is the latest number of the 3 players I have, other players have lower numbers and are in order as it is replicated. . Have the HUD display of players id and if you bind this to playerstate_2 (ie player 3) I seem to find the right player in the widget through the ID. But playercontroller and playestate are wrong when I try to print it. This is a success for me and the only thing that is right, however, I don’t understand how this is possible to be found when everything else varies for each round.
But don’t get much out of it as I can’t extract playerstate from it.
What blueprint code is needed for this?