# PlayerStart Rotation-Y ignored for pawns without PlayerController

**URL:** <https://forums.unrealengine.com/t/playerstart-rotation-y-ignored-for-pawns-without-playercontroller/360616>\
**Category:** Community & Industry Discussion\
**Tags:** playercontroller, rotation, unreal-engine, playerstart, editor, question\
**Created:** [June 13, 2016, 9:53am UTC](https://forums.unrealengine.com/t/playerstart-rotation-y-ignored-for-pawns-without-playercontroller/360616 "2016-06-13T09:53:19Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![BugSwat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BugSwat](https://forums.unrealengine.com/u/BugSwat)\
**Post date:** [June 13, 2016, 9:53am UTC](https://forums.unrealengine.com/t/playerstart-rotation-y-ignored-for-pawns-without-playercontroller/360616/1 "2016-06-13T09:53:19Z")

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perhaps a duplicate to “[PlayerStart rotation around Y has no effect, X and Z work OK](https://answers.unrealengine.com/questions/215073/playerstart-rotation-around-y-has-no-effect-x-and.html)” ? Not sure.

PlayerStart Rotation-Y ignored for pawns without PlayerController

- Create a level
- add two or more playerstarts in a way you recognize which one you are “in”.
- have the playerstarts have rotation-Y so you can see it is active when you are controlling the window
- play in the editor with player number \> 1
- The values in the WorldOutliner seem to be correct (not sure)
- rotation-y is correct for the client which you control (check the view in the client window, not the values)
- rotation-y is 0 for the clients which have no controller (check the view in the client window, not the values)

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**Author:** ![BugSwat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BugSwat](https://forums.unrealengine.com/u/BugSwat)\
**Post date:** [June 13, 2016, 9:57am UTC](https://forums.unrealengine.com/t/playerstart-rotation-y-ignored-for-pawns-without-playercontroller/360616/2 "2016-06-13T09:57:33Z")

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I realize, that this is perhaps something which is not relevant for a real game. But during testing with the editor for beginner guys like me it is very difficult to have this problem.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [June 13, 2016, 6:22pm UTC](https://forums.unrealengine.com/t/playerstart-rotation-y-ignored-for-pawns-without-playercontroller/360616/3 "2016-06-13T18:22:53Z")

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Hi BugSwat,

Are you setting this up with networking in mind? What steps are you taking to replicate the rotation from the server to the clients?

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**Author:** ![BugSwat](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BugSwat](https://forums.unrealengine.com/u/BugSwat)\
**Post date:** [June 14, 2016, 6:50am UTC](https://forums.unrealengine.com/t/playerstart-rotation-y-ignored-for-pawns-without-playercontroller/360616/4 "2016-06-14T06:50:45Z")

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Hello ,  
yes, I am going for multiplayer.

I did not replicate anything at all.

When you start in the editor as “multiplayer”, one window is a listenserver and the rest of the windows are clients.

**If you happen to be one of the clients, everything is still ok.**

So, replication is not the problem I think.

The problem is not listen server versus client but the problem is PlayerController versus no-PlayerController.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [June 14, 2016, 6:57pm UTC](https://forums.unrealengine.com/t/playerstart-rotation-y-ignored-for-pawns-without-playercontroller/360616/5 "2016-06-14T18:57:33Z")

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Hi BugSwat,

Thank you for the clarification. After digging I found that the error in question is a known issue and has been reported as UE-24831. Unfortunately, I do not have a timeframe of when a fix will be implemented, but I updated the bug report to reflect that additional developers are experiencing this error.
