What happens is that the player rotation does not match the one of the playerstart.
No matter the rotation I set on the player start, the pawn will still stay in that position.
The BP of the pawn is set as the default pawn in the game mode.
My pawn has a capsule root component, to which a mesh and spring arm component are attached, and a camera is attached to the spring arm component. I believe that I’m missing some understanding of the camera, because if I rotate the spring arm component, the pawn spawn rotation changes.