As the question states, I just discovered that my player character is actually colliding with the player start!
I’ve checked all the settings and everything is where it’s supposed to be… sorry to ask, this sounds really stupid, but any ideas?
I look at the settings of the player start - it’s native setting is as a WorldStatic and it’s set to block Dynamic, etc. i.e. no changes to it or my player character … makes no sense…
It sounds like you’ve got more than one player in the level.
This would happen, for instance, if you have a player start ( which is where the game mode will spawn the player ) and you place a player in the level.
I suppose as it had been a while, I should have removed this PlayerStart a long time ago as in this particular level, I am manually possessing existing character pawns, so the player start is unnecessary!