Update: This has been moved to my project’s top priority issue at the moment, after our latest game test session we had huge problems with clients getting stuck in a “decapitated floating” player controller in a limbo version of the level the server loads, clients affected needed to exit the server and reconnect to be able to play.
They still load new maps if the server executes servertravel again, but remain unpossesed and in a new limbo version of loaded level, not loading any other players etc.
This happens between every servertravel and mostly affects the same clients, but sometimes different clients.
This issue is most prominent with more then 3 players on the server. (last game test session we had 8-9 players)
This was never an issue in the past, and I have no idea whats going on…
I’m currently investigating this problem.