# Playercontroller spawned with wrong Pitch Rotation

**URL:** <https://forums.unrealengine.com/t/playercontroller-spawned-with-wrong-pitch-rotation/342660>\
**Category:** Multiplayer & Networking\
**Tags:** unreal-engine, bug-report, editor, UE4, question\
**Created:** [December 29, 2015, 7:24pm UTC](https://forums.unrealengine.com/t/playercontroller-spawned-with-wrong-pitch-rotation/342660 "2015-12-29T19:24:55Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Kira000](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kira000](https://forums.unrealengine.com/u/Kira000)\
**Post date:** [December 29, 2015, 7:24pm UTC](https://forums.unrealengine.com/t/playercontroller-spawned-with-wrong-pitch-rotation/342660/1 "2015-12-29T19:24:55Z")

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Hi,  
I’m working on Multiplayer Strategygame. Therefore i spawn the Playercontroller for the players via Playerstart at specific locations, looking down with an 30° angle at the Playfield. It’s working fine for the Host, but the clients all spawn with a pitch value of 0. The ather values work without problems.

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [December 29, 2015, 7:47pm UTC](https://forums.unrealengine.com/t/playercontroller-spawned-with-wrong-pitch-rotation/342660/2 "2015-12-29T19:47:17Z")

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Hello Kira000,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

1. Can you reproduce this issue in clean project?
2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
3. Could you provide screen shots of any blueprint that may be involved with this issue?

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**Author:** ![Kira000](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kira000](https://forums.unrealengine.com/u/Kira000)\
**Post date:** [December 29, 2015, 8:42pm UTC](https://forums.unrealengine.com/t/playercontroller-spawned-with-wrong-pitch-rotation/342660/3 "2015-12-29T20:42:10Z")

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Hi,  
There is no Blueprint or code involved in that process.

Just a few angled Splayerstarts in the Viewport:

 ![72229-viewport.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/3/9/739ff0b7761554e36dc600abd9693fba98e5fef7.png)

Resulting in following pictures:

Host:

 ![72231-host.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/0/8/c08863ae46e61db400d2c85bc7e593f7e2688d04.png)

Client:

 ![72232-client.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/9/1/a9177ed83c532966135ad9dd3094387b306b45ae.jpeg)

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [December 30, 2015, 2:47pm UTC](https://forums.unrealengine.com/t/playercontroller-spawned-with-wrong-pitch-rotation/342660/4 "2015-12-30T14:47:57Z")

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Hello Kira000,

I was able to reproduce this issue on our end. I have written up a report (UE-24831) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day
