Hey guys,
I’m currently trying to implement respawning via C++. Therefore I want to reset the Player(Controller) at some point. I do this with the following Code: (called from Character / Pawn)
MyPlayerController* pc = ((MyPlayerController*)(this->Controller));
if (pc)
{
pc->ServerRestartPlayer();
}
But instead of doing anything ( / anything I could see in the game) it just logs:
LogPlayerController: SERVER RESTART PLAYER
LogPlayerController: ClientRetryRestart_Implementation MyCharacter_0, Acknowledged Pawn: MyCharacter_0
I’m glad about every answer,
thanks in advance!