Hello! It looks like that old ticket was closed without any public resolution, sorry about that. The correct fix wasn’t added to the engine mostly because we had plans to heavily refactor and clean-up the PlayerCameraManager class, but these plans have been postponed since then.
I think the proper fix is to get for `GetNetMode()` being different from client *and* standalone (or to specifically check for dedicated server and listen server). I’ll try to make that fix for UE 5.7.
Setting `bUseClientSideCameraUpdates` to false is also an OK way to fix this since a standalone game mode doesn’t care about client updates since there’s no client.