Hi
I encounter a problem with player collisions.
In a simple scene with the TP_ThirdPerson, I created a new actor Blueprint from a cube staticmesh that move in a constant direction :
When I control the player to run in front of the cube, The moving cube correctly block the player and the played is pushed in the same direction than the moving cube.
But when the player is standing with no inputs (or when in the previous example I stop to run) the moving cube go through the player and doesn’t push the player…
Collision seems to work in both state because I put a DrawDebugString on event ActorBeginOverlap to test collisions.
Is it a normal behavior, bug, or need any action or a parameter to set ? any idea ?
thanks