Player View when looking at emissive material

I don’ know if I am the only one, but sometime, when the player look directly into an emissive material, there is an iris effect in wich everything become darker, And when player look away in a normal surface, the view become gradually clearer and brighter, am I the only one to have this and is there a way to bypass that?


This is auto Exposure. You can disable it in your Project’s Rendering Settings or via a post Process Volume.

Thank Sir :slight_smile: