# Player start not working

**URL:** <https://forums.unrealengine.com/t/player-start-not-working/448609>\
**Category:** Blueprint\
**Tags:** game-mode, unreal-engine, player-start, Blueprint, question\
**Created:** [May 8, 2019, 10:53am UTC](https://forums.unrealengine.com/t/player-start-not-working/448609 "2019-05-08T10:53:42Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Cheraine](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cheraine](https://forums.unrealengine.com/u/Cheraine)\
**Post date:** [May 8, 2019, 10:53am UTC](https://forums.unrealengine.com/t/player-start-not-working/448609/1 "2019-05-08T10:53:42Z")

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Hello,

I have a problem with my player start in the “RealisticRendering” level.  
After I have made some alterations in the level (only added some static mesh actors) the player start is not working like it should. When I hit play the camera sits under the sofa and I cannot move the player or do anyting.  
And I have checked all the following:

1. Play Mode and Play Settings: Spawn Player at default player start and modes is on simulate (I have tried standalone game as well)

2. I have tried these steps: 1)make a new game mode blueprint 2)open it and set default pawn to your player blueprint 3)compile and save it 4)click edit-\>project settings 5)and click on maps & modes 6)and set your new game mode blueprint as your default game mode

3. PlayerStart is not overlapping with geometry

4. The GameMode has the right classes set ( I believe, as I followed some tutorials and the previous step 2)

5. World settings game mode override and default pawn class are checked as well.

I have watched many youtube videos and checked every Q&A on here and the internet and I can’t seem to find the answer.

I fear it’s probably something very obvious… but I’m at my wits end.

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**Author:** ![Cheraine](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cheraine](https://forums.unrealengine.com/u/Cheraine)\
**Post date:** [May 9, 2019, 4:04pm UTC](https://forums.unrealengine.com/t/player-start-not-working/448609/2 "2019-05-09T16:04:06Z")

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In a different level when I hit start the player keeps spawning in the air on a location far from where my playerstart is. Even when I have checked all the steps above.

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**Author:** ![Cheraine](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cheraine](https://forums.unrealengine.com/u/Cheraine)\
**Post date:** [May 10, 2019, 9:20am UTC](https://forums.unrealengine.com/t/player-start-not-working/448609/3 "2019-05-10T09:20:23Z")

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Update: the issue was the playerstart was positioned at the front door of the house. I reposissioned the playerstart to the front lawn. The playerstart finally works which baffled me. Because I still could not understand why the tiny shift in the position would be so important. But that is because, now when I want to walk to the front door, the player gets blocked by an invisible shape. Which blocks a large portion of the level/landscape as well when I am in game mode apparently. Is there a way I could track down the invisible shape that blocks me?

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**Author:** ![Lardo\_Deepdelver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lardo\_Deepdelver](https://forums.unrealengine.com/u/Lardo_Deepdelver)\
**Post date:** [May 10, 2019, 12:13pm UTC](https://forums.unrealengine.com/t/player-start-not-working/448609/4 "2019-05-10T12:13:15Z")

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try to print the thing that is blocking you,

example how to do that

> **[Undesired collision in the middle of nowhere](https://forums.unrealengine.com/questions/895179/undesired-collision-in-the-middle-of-nowhere.html)**
>
> Hey guys, I'm facing some serious issues in collision which is getting some kind of invisible wall in the middle of nowhere of my landscape. I've made a small video to show you the issue: https://youtu.be/ylCgkpeifzI Also, after altering my...

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**Author:** ![Cheraine](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Cheraine](https://forums.unrealengine.com/u/Cheraine)\
**Post date:** [May 10, 2019, 12:30pm UTC](https://forums.unrealengine.com/t/player-start-not-working/448609/5 "2019-05-10T12:30:02Z")

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Lardo, great example, thank you so much! It turned out to be a bit simpler for me. I activated show collision and the big problem was a pair of spectacles with the strangest simple collision ever. After I turned off the collision from that static mesh it solved the problem for me 🙂
