Our level plays like a rail shooter passing through a series of tunnels. I noticed that sometimes when I would play test the player character would be far left or right of where it is supposed to be.
How it looks in my scene:
This would not always happen though, maybe 10% of the time? Here it is in place:
This is what it would look like when it’s out of place:
Funny thing is, when it was in the wrong place, it was not always the same place see here:
So I hardcoded the character start OnBeginPlay to be where it should be, but I still am seeing the player occasionally spawn in the wrong location.
BluePrint here:
I’ve come to my witts end because I am no longer changing anything in the blueprints.I go from one play session where the character is correct, then hit stop and immediately play again, and it’s off center. I even check the tunnel pieces to make sure they aren’t actually moving. The debug always prints the same locations of 0,0,0 and 0,+50,0…
Which also doesn’t make sense because I am positioning the player 50 units BEHIND the tunnel piece at 0,0,0