# Player Start Acting Weird

**URL:** <https://forums.unrealengine.com/t/player-start-acting-weird/466919>\
**Category:** Cinematics & Media\
**Tags:** player-rotation, unreal-engine, playerstart, question\
**Created:** [June 18, 2020, 2:32pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919 "2020-06-18T14:32:03Z")\
**Posts on this page:** 17\
**Page:** 1

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**Author:** ![anonymous\_user\_0f6583e9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0f6583e9](https://forums.unrealengine.com/u/anonymous_user_0f6583e9)\
**Post date:** [June 18, 2020, 2:32pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/1 "2020-06-18T14:32:03Z")

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Ok, not gonna lie, I feel like a bit of a muppet for posting this lol. It isn’t an issue as such but it’s just more annoying than anything. Basically, I have my player start set for the player to face right when clicking play.

![304773-player-start.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/e/a/1ea2fe93b394aa259f02c0b0f5d1dd692751a422.png)

But every time I press play my player automatically turns left without me pressing anything. I know there is probably a very simple solution but for the life of me I can not figure it out, so any assistance would be great.

Thanks in advance.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 18, 2020, 3:22pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/2 "2020-06-18T15:22:13Z")

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Yes, a little odd.

You might have to:

 ![304787-player.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/a/3/fa3b6386617b8db3453aee3b52d1dc853868fab1.jpeg)

in the character.

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**Author:** ![anonymous\_user\_0f6583e9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0f6583e9](https://forums.unrealengine.com/u/anonymous_user_0f6583e9)\
**Post date:** [June 18, 2020, 4:02pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/3 "2020-06-18T16:02:31Z")

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Just added this in but unfortunately it still occurs when pressing play.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 18, 2020, 6:08pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/4 "2020-06-18T18:08:29Z")

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Ah… when you look at your character in the BP, is it facing the correct way?

IE, is the X ( red ) axis pointing forward?

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**Author:** ![EvilCleric](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EvilCleric](https://forums.unrealengine.com/u/EvilCleric)\
**Post date:** [June 18, 2020, 6:28pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/5 "2020-06-18T18:28:59Z")

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Automatically turns left (starts right and then turns left) or it just starts left?

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**Author:** ![anonymous\_user\_0f6583e9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0f6583e9](https://forums.unrealengine.com/u/anonymous_user_0f6583e9)\
**Post date:** [June 18, 2020, 6:36pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/6 "2020-06-18T18:36:38Z")

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It looks to be facing the correct way.

 ![304814-riddick-viewport.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/4/d/54d4da80f7fc10d4d3e98a7bc419c46a1468652a.png)

Something I’ve noticed however, but didn’t really think much of it, is the camera. Looking at the image the camera is facing from the ‘right’ view and not the ‘front’ view, and it’s the same as in the editor window too.

When I play the game everything is fine and works as intended. But in the editor and character Blueprint if I click the front view it appears like this.

 ![304815-riddick-front-view.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/1/a/11ae84446099deb926a8fd5400ce087659c598f9.png)

![304816-editor-front-view.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/3/8/f382c239e13d468fc2e5f422a6443d8ee778d580.png)

So I’m not sure if that may be why it’s causing it?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 18, 2020, 6:38pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/7 "2020-06-18T18:38:43Z")

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Hmmm, looks ok. See Evil cleric’s comment above…

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**Author:** ![anonymous\_user\_0f6583e9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0f6583e9](https://forums.unrealengine.com/u/anonymous_user_0f6583e9)\
**Post date:** [June 18, 2020, 6:43pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/8 "2020-06-18T18:43:07Z")

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He initially starts facing right but instantly turns left.

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**Author:** ![EvilCleric](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EvilCleric](https://forums.unrealengine.com/u/EvilCleric)\
**Post date:** [June 18, 2020, 6:51pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/9 "2020-06-18T18:51:38Z")

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Show us your control script. Perhaps you are not taking into account that InputAxis are always firing, even without pressing any key.

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**Author:** ![anonymous\_user\_0f6583e9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0f6583e9](https://forums.unrealengine.com/u/anonymous_user_0f6583e9)\
**Post date:** [June 18, 2020, 7:09pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/10 "2020-06-18T19:09:18Z")

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![304806-basic-movement.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/6/8/d68976ac42f838409945783c97bdd2a5caa51c12.png)

 ![304807-direction-control.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/8/9/8899f9ee4801788fba6420fb77856c99b9631acb.png)

That’s how I have it set up for basic movement and direction control, is that what you’re looking for?

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<div class="post-metadata">

**Author:** ![EvilCleric](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EvilCleric](https://forums.unrealengine.com/u/EvilCleric)\
**Post date:** [June 18, 2020, 7:42pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/11 "2020-06-18T19:42:31Z")

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The problem is in the branch. If it’s not moving and velocity is 0.0, then it’s false =\> rotates 180º. Try disconnecting the false pin.

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<div class="post-metadata">

**Author:** ![EvilCleric](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EvilCleric](https://forums.unrealengine.com/u/EvilCleric)\
**Post date:** [June 18, 2020, 8:09pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/12 "2020-06-18T20:09:50Z")

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Is the branch really needed?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0f6583e9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0f6583e9](https://forums.unrealengine.com/u/anonymous_user_0f6583e9)\
**Post date:** [June 18, 2020, 8:39pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/13 "2020-06-18T20:39:03Z")

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Turns out the branch wasn’t needed, honestly that has been bugging me for weeks. I had a feeling it would be a simple solution. It was initially there as I had the output pins on the Set Control Rotation nodes connected to the Set Stamina float. But I just added a sequence node and connected the direction event straight to the set float.

 ![304809-direction-stamina.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/c/4/ac482f0bcd342fe7af42b251b3f6fcbe44aff553.png)

Thank you :), like I said it was more of an annoyance than anythi8ng but I’ve been trying to sort it out for weeks, it’s usually something simple.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0f6583e9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0f6583e9](https://forums.unrealengine.com/u/anonymous_user_0f6583e9)\
**Post date:** [June 18, 2020, 9:00pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/14 "2020-06-18T21:00:21Z")

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Turns out the branch wasn’t needed, honestly that has been bugging me for weeks. I had a feeling it would be a simple solution. It was initially there as I had the output pins on the Set Control Rotation nodes connected up to the Set Stamina float. But I just added a sequence node and connected the direction event straight to the set float.

 ![304809-direction-stamina.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/c/4/ac482f0bcd342fe7af42b251b3f6fcbe44aff553.png)

Thank you. Like I said it was more an annoyance than a problem but it’s been bugging me for weeks.

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<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [June 18, 2020, 9:10pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/15 "2020-06-18T21:10:18Z")

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Cleric. Do you want to make one of your comments an answer?..

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**Author:** ![EvilCleric](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EvilCleric](https://forums.unrealengine.com/u/EvilCleric)\
**Post date:** [June 18, 2020, 10:06pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/16 "2020-06-18T22:06:24Z")

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No need. The sequence to the solution looks good.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_0f6583e9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0f6583e9](https://forums.unrealengine.com/u/anonymous_user_0f6583e9)\
**Post date:** [June 18, 2020, 10:23pm UTC](https://forums.unrealengine.com/t/player-start-acting-weird/466919/17 "2020-06-18T22:23:31Z")

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Thanks again for the help with this.
