What node would function like can view. To explain, Player 1 can view their material as red but player 2 can view player 1’s material as blue. My hope is I can use that concept to specify things per player whether split screen or networked multiplayer.
This can be done via replication. Since the server is a player in a listen server. Just tell the server what to replicate and the clients what to not send to server. This can not only be used for visual effects but also physics effects. Also for split screen see: https://answers.unrealengine.com/questions/142138/dynamic-splitscreen.html
My initial solution for this I thought I should mention. I was going to have meshes replicated along the z-axis. Then have effects spawn for each player. This was going to be my offline scenario. Since the first player is server that won’t be necessary.