When does the Player Spawned Event get triggered?
I ask, because I notice that when I launch a new play test session, the spawned event does not get triggered.
If I then end the game and start a new game within the same session, the spawned event does get triggered.
What event do I catch for the very first game on a new session? (FYI, I’ve tried GetPlayspace.PlayerAddedEvent and I never see that triggered.) Or is something configured incorrectly on my island?
Any help with catching events when players join a game would be appreciated!
Thanks!