Player Spawner Device Player Spawned Event

When does the Player Spawned Event get triggered?

I ask, because I notice that when I launch a new play test session, the spawned event does not get triggered.

If I then end the game and start a new game within the same session, the spawned event does get triggered.

What event do I catch for the very first game on a new session? (FYI, I’ve tried GetPlayspace.PlayerAddedEvent and I never see that triggered.) Or is something configured incorrectly on my island?

Any help with catching events when players join a game would be appreciated!

Thanks!

Is there at least a workaround for this?

Or an explanation for why it’s happening?

Maybe its related to the launched session not having a pregame phase, only starting from game start.
Maybe test in private upload which has the proper pregame phase.

Ok Thank you! That feels like it’s in the right direction. Do you have any guidance on what a proper pregame phase is?