# player simpleMoveTo to an actor which has not reachable radio

**URL:** <https://forums.unrealengine.com/t/player-simplemoveto-to-an-actor-which-has-not-reachable-radio/2656515>\
**Category:** Programming & Scripting\
**Tags:** Navigation, unreal-engine, Blueprint\
**Created:** [September 14, 2025, 9:27am UTC](https://forums.unrealengine.com/t/player-simplemoveto-to-an-actor-which-has-not-reachable-radio/2656515 "2025-09-14T09:27:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Saturlag](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Saturlag](https://forums.unrealengine.com/u/Saturlag)\
**Post date:** [September 14, 2025, 9:27am UTC](https://forums.unrealengine.com/t/player-simplemoveto-to-an-actor-which-has-not-reachable-radio/2656515/1 "2025-09-14T09:27:02Z")

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I use Top Down template. How to make **SimpleMoveToActor** work for the player controller if there’s a small, _not reachable_ perimeter around the actor?  
The actor itself generates an obstacle, but I need the player to be able to reach it at least to the edge of the green zone.  
By default, **SimpleMoveToActor** just doesn’t work in this case.  
I’ve reuduced Agent Radius for the Recast Navmesh, but in the game, my setting is ignored and set 35  
How it looks:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/2/c/82ce22d1c132a2ab87bf61282a6b6b1247292a67.jpeg)
