Game always starts with the player possessing a previously deleted pawn. No gamemode. No default pawn class. I’m using the ALS (integrated) pawn, so simply adding the pawn to the level normally works fine. I’ve never had this issue before.
If I add a another pawn and explicitly possess that new pawn, the previously deleted pawn is still visible in the level. If I don’t explicitly possess the new pawn, the previously deleted pawn is possessed.
There are no references that I can see to the deleted pawn. I also deleted some Asset Registry files, but that had no effect.