# Player pawns and networking?

**URL:** <https://forums.unrealengine.com/t/player-pawns-and-networking/453250>\
**Category:** Multiplayer & Networking\
**Tags:** gamemode, Networking, possessing-pawns, unreal-engine, player, pawn, question\
**Created:** [August 2, 2019, 4:25pm UTC](https://forums.unrealengine.com/t/player-pawns-and-networking/453250 "2019-08-02T16:25:53Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Dark\_Jubei](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dark\_Jubei](https://forums.unrealengine.com/u/Dark_Jubei)\
**Post date:** [August 2, 2019, 4:25pm UTC](https://forums.unrealengine.com/t/player-pawns-and-networking/453250/1 "2019-08-02T16:25:53Z")

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Hi,

I’m trying to get a networked game working so I can have multiple VR players in the same scene. At the moment i have a custom VR Pawn set up, its very basic, but it has some features I built for this specific project. I think ive got the basics of Networking and Replication down, but i cant get the default players to posses this new VR Pawn ive set up. When i do this in single player, it seems to work fine.

If i network, sometimes the Server will grab the VR Pawn, but the client never does. Instead it drops an unmovable character into the origin of the scene. Ive dropped a player start in to where i need everything to start, but i get the same issues.

I feel like it might be something to do with the game mode? maybe there is a default Pawn setup i need to change or something? Appreciate the help.

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**Author:** ![Serdarosman](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Serdarosman](https://forums.unrealengine.com/u/Serdarosman)\
**Post date:** [April 18, 2023, 10:54am UTC](https://forums.unrealengine.com/t/player-pawns-and-networking/453250/2 "2023-04-18T10:54:23Z")

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Hello .did you find a solution for this? Did you find a good tutorial for Pawns and networking
