Player pawn is none after open Level

Thanks for your fast Reply :-).

What I can say is: the return of the Cast also gives None.

If I load the FlatGrass Map directly in the Editor and press Play, it works like a charm…

Here’s a Breakpoint with a Watcher at the return of “Cast To RtsPawn”

Here’s A Debug Log of Blueprint activities Afterwards. The “Pawn Ref” is definitely “None”.

If you think there’s specific information Missing. please tell me. I am fairly new to Unreal, so maybe I missed something.