Player pawn is none after open Level

Yeah, it is a possession Problem. Forgot to put a Pawn inside the “GrassLevel” and did not know I need to either possess the Pawn by AutoPosess at the Pawn Class Settings or some Blueprint scripting etc.

If I directly Play the Map inside the Editor, it seems the Editor injects a Pawn automatically at the actual View position…

Is this all normal behavior?