So in one of my levels, I don’t have a player start, but I have dragged my ThirdPersonCharacter blueprint onto the screen, and whenever I run the game, thats where I spawn.
However, I tried to replicate this on the next level and I can’t achieve the same effect. Does anyone know why? Just to clarify I don’t want to use a player start to spawn in, I want to spawn in where ever I have placed the skeletal mesh of my character. On the second level, when I run the game it just spawns me where the editor camera is, and it just spawns my skeletal mesh that I placed seperately.
Any help would be greatly appreciated, Thanks.