# Player mesh leaves shadow residues on ground when moving

**URL:** <https://forums.unrealengine.com/t/player-mesh-leaves-shadow-residues-on-ground-when-moving/1509986>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question\
**Created:** [December 9, 2023, 10:59am UTC](https://forums.unrealengine.com/t/player-mesh-leaves-shadow-residues-on-ground-when-moving/1509986 "2023-12-09T10:59:02Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![donuzusta](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/donuzusta/32/902790_2.png) [@donuzusta](https://forums.unrealengine.com/u/donuzusta)\
**Post date:** [December 27, 2024, 7:32pm UTC](https://forums.unrealengine.com/t/player-mesh-leaves-shadow-residues-on-ground-when-moving/1509986/4 "2024-12-27T19:32:49Z")

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Find which object cause of this. You can try set off cast shadow options one by one. For Example: My actor feet reasoning of this shadow stain. When you find object(s) set off

Set false; Lighting → Advanced → Dynamic Shadow

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