In our multiplayer network game (4.7.0 Preview 8, PC)
We have setup the player blueprint and player controller to frequently show the result of SwitchHasAuthority
with a “Auth” or “Rem” Print String.
On startup the remote client player (in the menus) is “Auth”
Once a client joins a server session and is in the game and on the ground it switches to “Rem”.
So in our PlayerBP and PlayerControllerBP SwitchHasAuthority is returning Remote.
Is there any reason the server swould be telling the client to switch a player’s authority over its self to the server?
Is that normal behavior?
I though from reading various tutorials and such that a player keeps authority over its self
so you can control it from the usual keyboard inputs with no net delays.