Player loses network ownership on session join

When I join a session any clients that join find that their movement is sort of laggy, after almost 2 days of debugging with a programmer with 10+ years of experience and someone who knows Unreal Engine 4 really well we can’t get our heads around it, there simply doesn’t appear to be a solution, we are on Ue4 4.7 preview 8. We suspect that this is a bug with the join session node creating a new player but would love to get some input.