So I’m just a beginner following a tutorial just to get an idea of what UE is like, and Im just trying to make a 2d game where the character has a playerstart and would land on the platform i made. However, it’s not fully touching, and despite all my efforts, it wouldnt work. I have tried it just with the actual character blueprints, and it works. I think the error is that the CapsuleComponent of the PlayerStart is too big, and I need to edit it. however, even though i opened up the C++ file that contains this information, I still can’t tell how to edit it, and can’t find a solution. Here are some screenshots to show what I’m trying to do:
as you can see, the character is slightly above the map, and I cant seem to fix it in any way. I’m just really confused as to why its behaving like that, and it would be really helpful if you can give me ideas as to why. If you need any other information, I would be glad to share it with you.