# Player is not rotated properly on spawn

**URL:** <https://forums.unrealengine.com/t/player-is-not-rotated-properly-on-spawn/387598>\
**Category:** XR Development\
**Tags:** Daydream, unreal-engine, bug-report, question\
**Created:** [March 11, 2017, 10:14am UTC](https://forums.unrealengine.com/t/player-is-not-rotated-properly-on-spawn/387598 "2017-03-11T10:14:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![keaukraine](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@keaukraine](https://forums.unrealengine.com/u/keaukraine)\
**Post date:** [March 11, 2017, 10:14am UTC](https://forums.unrealengine.com/t/player-is-not-rotated-properly-on-spawn/387598/1 "2017-03-11T10:14:02Z")

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If `PlayerStart` is rotated, `GoogleVRMotionController` component is not oriented accoring to player’s rotation.  
This is possibly related to issue UE-28914.

Steps to reproduce:

1. Create character with `GoogleVRMotionController`.
2. Rotate `PlayerStart`.
3. Run project on **real device** (won’t reproduce in VR preview mode).

Results (looking down to show daydream controller mesh orientation):

`PlayerStart` is not rotated - daydream controller mesh is correctly positioned:

 ![129554-0.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/e/4/2e4e9b128df2cb2325ce83a200f30c76b308c6e2.jpeg)

`PlayerStart`’s yaw is rotated by 180 degrees - daydream controller mesh is properly rotated while player faces (0,0,0) rotation. This makes controller unusable:

 ![129555-180.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/9/a/59ae271b044836d94f21f94b29350de682bfbdcc.jpeg)

Please suggest workarounds. I’ve tried `SetControlRotation` of `PlayerController` but this doesn’t work.

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 23, 2017, 6:28pm UTC](https://forums.unrealengine.com/t/player-is-not-rotated-properly-on-spawn/387598/2 "2017-03-23T18:28:10Z")

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Hello keaukraine,

Thank you for the information provided. I believe that you are correct in your original post when you said that it appears to be related to UE-28914 (I have provided a link below for other users). Thank you for the additional information. If/When the issue mentioned is resolved and you still having this issue please feel free to reopen this issue and I will be happy to investigate further.

Link: [Unreal Engine Issues and Bug Tracker (UE-28914)](https://issues.unrealengine.com/issue/UE-28914)

Make it a great day
