Hi ,
I Use AddForce to move my player (a custom car) around , it works perfect and every thing is fine for a multiplayer game when I test it in Editor(as listen server) the movement is 100% framerate independent. however when i Build for server and client and i join to the server , its no longer framerate independent , the higher FPS the faster the player moves.
sub-stepping is enabled
tick physics Async is enabled
Do I have to do anything to make physics in the dedicated server Framerate independent ?
please Help I have been struggling with this like for a month ,
thanks for any help