Player input Possessed Pawn

How can I use the Input Events specified in project settings while possessing a pawn that is based off default pawn? I have searched and searched but cannot find the info I am looking for.

Example:
Player possesses a pawn that is for example, an RC car. The goal is to possess the RC car and then using input event (left mouse button) toggle a light.

Also, is there a way to customize the input for movement on a pawn that has Movement Component inherited from Default pawn?

Hi mdmoberly,

We noticed that this is a duplicate post of this question: https://answers.unrealengine.com/questions/211861/player-input-possessed-pawn.html

We will be closing this post in order to focus the discussion in one place.

Thanks,

TJ