i build my first level in ue4 with static meshes and “collision complexity: use complex collision as simple” for the static meshes.
this works fine, but when my character moves into smaller rooms, sometimes the player “crashes”,
and i can´t move him any more.
so i have to restart the game…
what am i doing wrong?
is there an minimum size for rooms, so that the player can run through every room correctly
or is the collision not ok in this case?
thank you very much for an answer