# Player detach from horse when exiting water physics volume , Why?

**URL:** <https://forums.unrealengine.com/t/player-detach-from-horse-when-exiting-water-physics-volume-why/472742>\
**Category:** World Creation\
**Tags:** Water, detach, unreal-engine, question\
**Created:** [October 11, 2020, 1:07am UTC](https://forums.unrealengine.com/t/player-detach-from-horse-when-exiting-water-physics-volume-why/472742 "2020-10-11T01:07:22Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![razmaz51](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/razmaz51/32/710746_2.png) [@razmaz51](https://forums.unrealengine.com/u/razmaz51)\
**Post date:** [October 11, 2020, 1:07am UTC](https://forums.unrealengine.com/t/player-detach-from-horse-when-exiting-water-physics-volume-why/472742/1 "2020-10-11T01:07:22Z")

</div>

Hi , i have horse riding in game , and it works fine , and when i enter a water bp physics volume , it still is good , but when i get out of the water , there is like a small “jerk” and it seems character detaches sort of from horse , like in this video, does anyone know why this would happen? thanks [Imgur: The magic of the Internet](https://imgur.com/OKIHDnC)
