Hello. Whats the differnece between setting up SetupPlayerInputComponent in Pawn class and from using separate PlayerController class? And is there any difference with playercontroller for Pawn class and Character class?
I did separate class and it indeed takes input (i put messagebox to pop when the command is received and it shows up) but it seems like it does not transfer the commands to the character (charcter should move to the hit location, or change camera rotation). I got everything set in gamemode
PlayerControllerClass = ASUMPlayerController::StaticClass();
DefaultPawnClass = ASUMCharacter::StaticClass();
What am i doing wrong?