# Player Controller Not Working

**URL:** <https://forums.unrealengine.com/t/player-controller-not-working/2854694>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, question\
**Created:** [November 12, 2026, 6:01pm UTC](https://forums.unrealengine.com/t/player-controller-not-working/2854694 "2026-11-12T18:01:58Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![DigitalSketch](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/digitalsketch/32/915323_2.png) [@DigitalSketch](https://forums.unrealengine.com/u/DigitalSketch)\
**Post date:** [November 12, 2026, 6:01pm UTC](https://forums.unrealengine.com/t/player-controller-not-working/2854694/1 "2026-11-12T18:01:58Z")

</div>

I’m setting up a new game, and for some reason I can’t get the player to look around. I put a string trace in, and it doesn’t look like the player controller is being activated. I know it’s something simple I’m forgetting, but I can’t figure out what I’m missing. Can anyone help?

I have the camera in the Player Blueprint set to use the controller rotation

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/0/4/1048a2c6a1b9ed59fb0c90d23c951f713c534c52.png)

I have my Player and PlayerController set up in my GameMode.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/2/8/b28fe5b2db6d1f207e523f938d2f00d4fabcf41e.png)

I have my mappings setup

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/f/1/4f18a5e0d4a156220bff3aeb65bbbcdeb5dce66e.png)

I have my Mapping Context setup and the InputAction with code on it.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/e/5/2e5c3cfcd41bea205e4c1a886e2cec996674234e.png)

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<div class="post-metadata">

**Author:** ![DigitalSketch](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/digitalsketch/32/915323_2.png) [@DigitalSketch](https://forums.unrealengine.com/u/DigitalSketch)\
**Post date:** [November 12, 2026, 9:03pm UTC](https://forums.unrealengine.com/t/player-controller-not-working/2854694/2 "2026-11-12T21:03:11Z")

</div>

Anyone have a clue what I’m missing?

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<div class="post-metadata">

**Author:** ![BRGEzedeRocco](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brgezederocco/32/1216890_2.png) [@BRGEzedeRocco](https://forums.unrealengine.com/u/BRGEzedeRocco)\
**Post date:** [November 12, 2026, 10:44pm UTC](https://forums.unrealengine.com/t/player-controller-not-working/2854694/3 "2026-11-12T22:44:13Z")

</div>

Hello @DigitalSketch ,  
First, let’s check the basics: make sure the Input Mapping Context is being called correctly.

From what I can see, you’re setting it up inside your BP\_Character rather than the PlayerController, although it should work either way.

To start, I recommend adding the following

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/d/4/2d4a6a819c015a7b869a1ba336989e4ee0eae713.png)

Then, to check if it’s being executed when the game starts, press F9 on the Add Mapping Context node to set a breakpoint and then hit Play. If the game reaches that node, we can confirm that it’s being called correctly, meaning the issue is probably caused by a missing configuration somewhere.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/6/0/e6080b3602b7b88090cfbe132f54806f381a5a85.png)

If that doesn’t work, you can try moving that logic to your BP\_Controller and see if it works.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/3/e/f3ef66dd5642d7e11194e770e95fa3db70b15c60.png)

You can also use the ShowDebugEnhancedInput command to check that everything is mapped correctly.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/5/1/151ad0a4e1f5af6ac91e428fd223556719db1da9.jpeg)

Finally, in your BP\_Character, make sure Use Controller Rotation Yaw is enabled.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/8/b/b8b6c21e526faa6eac8146e5bd67ff66cb4e283c.png)

Let me know if any of this works!
