Hey, I have the disable player collision option selected in my island settings device and it WORKS, at the beginning of my map. However when a player is eliminated, suddenly collision works again. I use an Agent.Respawn call at one point to make instant respawn, that’s my best theory as to what could be causing it as it didn’t happen before the instant respawn. My main question is, is this a bug, or is there a way to stop this? There doesn’t seem to be a way to disable collision in the middle of a match with verse. Thanks in advance,
-waddledeeplays