Player Collision at highspeed

Looked through the answer hub and have not been able to find a solution.

I have a highspeed transport in my current project. Takes the player between two points rather quickly, however I need the player to still be able to move around during this trip. So they can check screens, and plan their next move.

What is happening right now is once the transport hits a certain speed the player flies out the back.

Currently I am just moving my transport using an “Add Local Offset” node in blueprints.
Kind of at a loss of how to keep this from happening, I have tried attaching my two actors together when the player enters the transport. That did not seem to do much.

Any help would be great.