Player character steps on a platform while colliding with it mid air

Hey
I have a major problem with my player character. Everytime when my character collides with a platform set up on a certain height, it steps on it, instead of bouncing off. This is problematic due to animation being stuck in “fall” flipbook. Vid showing the problem - https://youtu.be/W8Ej0HM-98s?si=Ysa_bE7Tn8C-bpWg
Important info about my project:
-2d game made with tilemaps
-I’m using paperZD plugin to handle animations
-Changing “Max Step Height” in Movement component didn’t help
-It does not prevent player from moving/jumping. Just looks bad.
Any thoughts?

Okay, I managed to solve it on my own. My paperZD was missing transition from jump to idle.

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