Player Character Not Respawning at set location after actor is detroyed

When you destroy a character (Pawn class) the controller un-possesses it. When a new pawn is created the controller needs to possess it.

When a Player is killed you should re-use the character. Go through all the normal ragdoll, movement logic, un-possess etc, then teleport it to the respawn location.

On respawn, re-enabled the character and then possess it.

Possession events need to happen in the Game Mode.

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