Player Character lunge forward while doing melee attack (inquiries about multiple attempted methods)

  1. its easier to animate the bone, but it can cause you to clip trhough walls. So you end up mix/matching to prevent that.
    Or just using a physics system.

  2. you just need to learn to code stuff on a repeating loop.

Thing about this, every command you put into the chain is being executed one after the other, at a 1 tick interval.

So, if you revisit the way you set up the disable walking/enable waking you’ll realize thay you are telling the engine to disable, apply physics, and then set back to walking immidiately one thing after the other.

Obviously, this will not normally work.
expecially when you need movement over time.

You need to come up with a system that steps through the steps, but lets each step occur freely until completed.

In the case of the inpulse the way you have it, a simple delay may suffice.
however to speed up over time you need to apply the other node over time to accumulate speed.

I would suggest triggering a boolean and applying the force on tick up to a maximum amount.