Player Character lunge forward while doing melee attack (inquiries about multiple attempted methods)

  1. easy fix.
    change the movement type to none. Set it back to walking after its done.

  2. easy fix. Set a boolean in the anim BP and throw the character in the proper punch animation. If you hook this up from all possible entries you’ll get the result you need without stepping (this assumes that you are in fact having an issue with the animations).

  3. you can try to edit the animation in engine. There are several ways to do so. Personally never used any, but they do get covered in the live trainings a lot.

  4. The translations being wrong is somewhar normal. It is a result of bad animations that are sold or made free in the marketplace. (I don’t care what your (the creator’s) pov may be on this. If your wrist, or any bone, is not correct with a full skeleton set to Animation the Animation you sold is BAD.)

This is probably what you are experiencing in maya.
You can try adjusting. But you can probably ignore it and move just the root for now.
When you learn more you can go back and fix it.

Or you can try my blender plugin. It will fix it.
http://mosthostla.com/gamedev/bonebreaker/

I never acrually tried importing a root animation though. At worse it will stay in place. At best it just works.
Export works as intended.

For the A pose, you are better off exporting it from the engine so its the exact pose. Just export the skeletal mesh (sk_mannequin).

If you have a custom mesh, retarget the animation to the mannequin, then export.
when importing back you just select the proper skeleton or re-target it again.