I have a far-zoomed camera in my game, and I’ve noticed that sounds are played based on how close the camera is to the trigger, and not the character itself. Any idea what I need to change to fix this?
Thanks!
I have a far-zoomed camera in my game, and I’ve noticed that sounds are played based on how close the camera is to the trigger, and not the character itself. Any idea what I need to change to fix this?
Thanks!