Player Animation comes out of invalid, trying to bind to animation event

I’m trying to bind to an event that happens in my animation class where half way through an animation it triggers the spawn gear dispatcher. The dispatcher is getting executed so the animation part works. What doesn’t work is trying to bind the Player animation of my Character to it. It just says invalid. The only thing that exists animation wise for the character is the anim class on the character mesh but it looks like there isn’t anything for player animation. Not sure how to set this up right.

Fixed it by just running the spawn gear straight to it, no need for an event dispatcher

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