Alignment in what sense? Rotation?
If you want your player to point towards another actor, you could use the Find Look At Rotation node, get your player’s world position as the start vector, and the actor you want to align to’s world position as the target vector, and then set your player’s rotation to the resulting rotator using a set World Rotation node. Or you may want to use a Set Control Rotation node, if you want to force the player to look at some object.
You may need to expand on what you are wanting to do though.