Player Actor follow Controller Rotation after x degrees

Hello everyone, I am trying to achieve a different kind of FPS controls. I want the user to be able to look around freely, rotating the camera but not the player, and then if the camera is rotated like 80 - 85 degrees to left or right, I want my player’s body to follow the rotation of the camera too. Now as I searched and understand, we are looking at two different things over here :

  • Player Controller - Which is the
    camera and it’s rotation, some sort
    of
  • Actor - Which is my blueprint’s
    components and meshes and things like
    that. ( I mean my character by saying
    my blueprint )

So I tried this, which is working. But the problem is, it’s very laggy. How can I solve the stuttering issue ?