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Play sound based on current state of energy bar?
Development
Audio
health-bar
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Sound
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question
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unreal-engine
ClockworkOcean
(ClockworkOcean)
April 21, 2021, 8:06pm
6
You could use a ‘skip chain’. Bit industrial, but does the trick:
336641-screenshot-2.jpg
1139×765 139 KB
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