Play sound at location spam playing the same sound

Hi! I want the blueprint to play a sound when a certain condition is met. The sound that plays when the condition for the branch is false plays just fine. However when the condition is true it seems to loop and start playing the same sound multiple times, at the same time.

I tried switching to Play Sound 2D and Spawn Sound at Location with the same results. My best guess is something after the ‘True’ node is messing it up, but I cant find it.

Blueprint: Blueprintue
Video: ue5_soundatlocation

Any help is greatly appreciated!

Play the sound before the time line

That did the trick. Thanks!