Play Sound at Location does not work on complex meshes

Therein lies the issue that the node was called, as shown during the simulation and debugging, but the sound refuses to play when the hit object is not a simple object from Unreal’s basic shape library.

This is the slightly updated version I’m using for documentation, but do note that before, there was a Print String node after the Set Right Stepped node, which still fired off correctly despite the sound not playing.

EDIT: The code currently only shows Play Sound at Location but I did switch it out with Play 2D Sound and Spawn Sound at Location, and neither of these 3 works. Same case with all of them - the rest of the code runs, and the simulation shows it being called, but the sound simply doesn’t play when it hits a complex mesh but plays properly on a standard basic shape object.