I’m currently working on a replay system for an online multiplayer game. I’m using the Local file streamer, everything works fine in the editor:
- A replay file is saved on the server
- I can play the replay in the editor client after downloading it on my dev PC and saving it in Saved/Demos.
But, when I package client target with shipping build configuration, save the replay file in game client root folder/Saved/Demos, and play replay in Game nothing happens.
May be I put the replay file at wrong location ?
Or it’s not possible to play dedicated server generated replay file on shipped game client ? Which is weird as it works in the editor.
I didn’t find any documentation or post on this, thus I decided to start one
Any help is appreciated.