I am pretty new to the UE4, I apologize in advance for my lack of knowledge or if this topic as been mentionned before. I face a problem that I have hard time with :
I want my character to play an animation on a certain event called, but not everytime, so it is under a bool condition, that is set to true after 10 sec delay.
So here it is ; if I re-call my event before the animation/montage/statemachine ends, it is interrupted immediatly, even if the bool branch just before is false. For a better clarity, I’ve got some pics :
It is like the exec flow cannot be interrupted or changed upstream during the animation ?
I would really appreciate any help, if you need any other information, don’t hesitate.
Thank you in advance.