# Play in editor, New Editor Window squeezed down by my PC-screen resolution

**URL:** <https://forums.unrealengine.com/t/play-in-editor-new-editor-window-squeezed-down-by-my-pc-screen-resolution/1319876>\
**Category:** Mobile\
**Tags:** play-in-editor, unreal-engine\
**Created:** [October 2, 2023, 1:15pm UTC](https://forums.unrealengine.com/t/play-in-editor-new-editor-window-squeezed-down-by-my-pc-screen-resolution/1319876 "2023-10-02T13:15:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Paperclip134](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Paperclip134](https://forums.unrealengine.com/u/Paperclip134)\
**Post date:** [October 2, 2023, 1:15pm UTC](https://forums.unrealengine.com/t/play-in-editor-new-editor-window-squeezed-down-by-my-pc-screen-resolution/1319876/1 "2023-10-02T13:15:56Z")

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Im making my first ever mobile phone game.  
The game is made in the resolution 720x1280, which then will scale up to larger resolutions depending on the phone.

In Editor Preferences \> Level Editor \> Play \> Game Viewport Settings \> New Viewport Resolution, i have it set to 720x1280.

When i play in the New Editor Window that 720x1280 gets squeezed down to 720x1080 so that it fits my 1920x1080 pc screen. This is a problem because things like UI elements are not in the right places.

How do i make it so the the New Editor Window size actually is 720x1280 even if it goes outside my pc screen?
